Maya Python Loop Through Selected Objects

This is a function to iterate through the selected objects in Maya. It uses the Python list comprehension syntax, which is similar to a for loop.

The maya python select by type is a function that allows you to loop through selected objects in Maya.

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How to Loop Through Selected Objects in Maya with Python!


Python is a powerful programming language that can be used in many different ways. In Maya, Python can be used to create custom scripts and tools. It can also be used to select objects and groups of objects.

Maya provides a number of different ways to select objects. The most common way is to use the Select tool, which allows you to click on an object to select it. You can also use the Marquee Selection tool to select multiple objects at once, or the Lasso Selection tool to draw a selection around multiple objects.

To select an object using Python, you first need to import the maya module:

import maya

Then you can use the command to select an object by name:“pSphere1”)

If you want to select multiple objects, you can pass a list of names into the command:[“pSphere1”, “pSphere2”, “pSphere3”])

You can also use wildcards when selecting objects. For example, if you want to select all spheres in your scene, you could use the following command:“*sphere*”)

Why use loops?

There are many reasons why you might want to use a loop in your Maya script. For example, let’s say you have a scene with 100 objects and you want to select them all one by one and change their color. If you didn’t use a loop, you would have to write out each object’s name explicitly in your code. But with a loop, you can just tell Maya to select all the objects in your scene and then iterate through them, changing the color of each one as it goes.

Loops can also be used to group objects together. Let’s say you have a bunch of different objects scattered around your scene and you want to group them all together so that they’re easier to work with. You could use a loop to select all the objects and then add them to a new group.

In general, loops are really useful for automating repetitive tasks in Maya (or any other programming language). So if you find yourself doing the same thing over and over again, chances are there’s a way to do it using a loop!

The “for” loop

One of the most useful features in Python is the “for” loop. This allows you to repeat a certain set of code multiple times, which can be extremely helpful when working with large datasets or complex objects.

To use a “for” loop in Python, you first need to define a list of items that you want to iterate over. For example, if you wanted to print out each item in a list of numbers, you would do the following:

numbers = [1, 2, 3, 4, 5]

for num in numbers:


This would output the following:





The “while” loop

A “while” loop in Python is a construct that allows you to iterate over a block of code as long as a specified condition is true. The general format of a while loop is:

while :

For example, we could use a while loop to print out all the elements of a list:

lst = [1, 2, 3, 4, 5]

i = 0

while i < len(lst): print lst[i] i += 1

Looping through selected objects

Maya provides a number of ways to select objects. The most common way is to click on the object in the viewport, but you can also use various selection tools or select objects using MEL commands. Once you have selected one or more objects, you can loop through them using Python.

There are a few different ways to loop through selected objects in Maya. The most common way is to use the maya.cmds module. This module contains a number of functions for working with Maya commands. To get started, import the module and then call the ls command:

import maya.cmds as cmds

selected =

If you print out the selected variable, you will see that it is a list of strings containing the names of the selected objects. You can then loop through this list and perform operations on each object:

for obj in selected:

print ‘Object:’, obj

# Perform some operation on each object here…

Looping through object groups

If you’re working with a lot of objects in Maya, it can be helpful to group them together so that you can select and manipulate them more easily. However, if you need to loop through all the objects in a group (or groups), it can be tricky to figure out how to do it.

Fortunately, there’s a simple way to accomplish this using Python. First, let’s create some groups:

# Create three groups’Group1′, empty=True)’Group2′, empty=True)’Group3′, empty=True)

# Add some objects to each group‘pSphere1’)‘pSphere2′, add=True)’Group1’)‘pSphere3’)‘pSphere4′, add=True)’Group2’)‘pSphere5’)



Maya’s Python commands are very powerful and can be used to perform a variety of tasks. In this blog post, we’ve explored how to use Python to select nodes and get the names of selected objects. We’ve also seen how to group objects together using the cmds module.

The “maya python list references” is a function that can be used to find all the objects in a scene. The function will loop through selected objects and show the object’s name, location, and transform properties.

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